
/**
 房间运营状态
 *
*/

import { ATeamCombat } from "GameLoop/WorldState/EntityManager/Entitys";
import { State } from "framework/FSM/AState";

 
/**
 * 战斗移动。撤退
*/
export class State_MoveRetreat<T extends IStateArg<ATeamCombat,ITaskDeclare["team"]>> extends State<T>  
{

    public getActions(arg:T):Action[]
    {
 
        const entity = arg.entity;
        const actions:Action[] = [];
     

        return actions;
    }
}
